29 June 2017

Unity experiments

I started experimenting more in Unity. First, I worked on converting some point cloud stuff I was doing in TouchDesigner to Unity's compute shaders. The screen capture didn't come out too well, but it runs at about 100fps.



I also started building a whip weapon in the style of Dr. Strange-meets-vaporwave. It really needs to be in VR for the full effect.


1 comment:

  1. Reminds me of the filament whip in shadowrun. Could you add some dismemberment physics when it contacts the holder?

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