29 June 2017

Unity experiments

I started experimenting more in Unity. First, I worked on converting some point cloud stuff I was doing in TouchDesigner to Unity's compute shaders. The screen capture didn't come out too well, but it runs at about 100fps.

I also started building a whip weapon in the style of Dr. Strange-meets-vaporwave. It really needs to be in VR for the full effect.

1 comment:

  1. Reminds me of the filament whip in shadowrun. Could you add some dismemberment physics when it contacts the holder?