21 April 2016

GPU particles



Here's 250,000 particles being advected by the velocity field. This is being done using glsl shaders in TouchDesigner. The value of the particles is currently just the magnitude of the velocity, but I'll be adding a lot more color options later. I'm maintaining 60fps using a 512x512 fluid container.

I'm going to spend the next couple of weeks making big pushes in UI to prepare for a public demonstration at the end of year show. A lot to do still.

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